The Rage is a dark, mood driven animation crafted to test new waters. As my first project entirely set up in Solaris, it served as the perfect opportunity to step out of my comfort zone, experiment with new rendering workflows, and meticulously refine my technical skill set.
The Rage
Jack o lantern animation
Pipeline & Character Rigging - Solaris Integration: Utilized the Solaris context in Houdini for the first time, requiring a deep dive into USD workflows for scene assembly, look development, and rendering. - Character Rigging: Engineered a custom character rig directly within Houdini, building the articulation from the ground up before advancing to the animation phase. Procedural Environment & FX - Custom Root Generation: Developed intricate procedural systems to generate both the dynamic root wings attached to the character and the sprawling root structures covering the ground. - Atmospheric Elements: Engineered procedural setups for bush generation and dynamically animated floating leaves to enhance the scene's depth and mood. - Environment Assembly: Implemented complex scatter systems to efficiently populate the dense, highly detailed terrain. Software & Tool Integration - Base Assets & Texturing: Utilized Quixel Bridge and Substance Painter to establish high-fidelity materials and foundational assets for the scene. - Rigging, FX & Rendering: Executed the primary technical workload, including the custom rig, procedural effects, and final rendering, entirely within SideFX Houdini's Solaris context. - Compositing & Post-Production: Processed the final render passes through Nuke and Adobe After Effects to integrate the elements and achieve a high-fidelity cinematic look.